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Electronic Waste, Artificial Intelligence and Games

Exploring the intersection of electronic waste and AI through gaming. This article examines three retro games designed to educate about e-waste.

Scroll down to play ๐Ÿ‘‡๐Ÿป๐Ÿ‘‡๐Ÿป๐Ÿ‘‡๐Ÿป

Since the best form of learning is play (but not necessarily the best form of play is learning), I propose 3 retro game versions about electronic waste. The rule is simple โ€“ catch electronic waste, watch out for radioactive and biological waste. All games were created based on the same prompt.

To be clear โ€“ the most important lesson is that AI can already create games in the style of the 80s.

Because at work we don’t play games, but test modern competitive solutions that help expand target groups and diversify stakeholders in alternative ways.

BARTOSZ LEWICKI, TRUSTEDONE

By the way, when will AI in game development catch up to contemporary productions?


OpenAI version:

[ewc_pixel]


Anthropic version

[ewaste_collector]


Google version

[eko_lapacz]

Which version is most playable?

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